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From WikiMD.com Medical Encyclopedia

  • ...uter terminal]] or [[electronic device]] that is used to interact with a [[computer system]] or a [[video game system]]. It typically includes a display device ...onsoles: [[video game console|video game consoles]] and [[computer console|computer consoles]].
    3 KB (377 words) - 10:30, 10 February 2025
  • == Microsoft Entertainment Pack == [[File:WinEntPack.jpg|thumb|right|Cover of the Microsoft Entertainment Pack]]
    2 KB (279 words) - 05:54, 16 February 2025
  • ...lays a crucial role in numerous applications, including computer graphics, computer vision, image processing, and virtual reality. ...nd display graphical content on computer screens. This led to the birth of computer graphics as a field of study. Over the years, advancements in hardware and
    3 KB (453 words) - 20:09, 10 February 2025
  • ...er to the creation, manipulation, and representation of visual images by a computer. === Entertainment ===
    3 KB (457 words) - 15:33, 9 December 2024
  • ...ors and using that information to animate digital character models in [[3D computer animation]]. === Entertainment ===
    4 KB (529 words) - 19:28, 5 June 2024
  • ...|Cornellbox_pathtracing_irradiancecaching]] {{Short description|Field of computer science}} | title = Computer graphics
    3 KB (418 words) - 21:39, 5 June 2024
  • ...resentations. The concept of 3D is widely used in various fields such as [[computer graphics]], [[animation]], [[printing]], [[cinematography]], and [[virtual ===Computer Graphics===
    2 KB (319 words) - 22:30, 1 June 2024
  • ...ring, and art to produce graphical content for various purposes, including entertainment, education, simulation, and user interface design. The history of computer graphics dates back to the 1950s and 1960s, with early experiments in digit
    3 KB (470 words) - 13:11, 15 April 2024
  • ...arious sectors such as [[medicine]], [[economics]], [[engineering]], and [[entertainment]]. ...gorithm design]], [[programming languages]], [[software methodologies]], [[computer architecture]], and [[artificial intelligence]].
    4 KB (462 words) - 11:11, 10 February 2025
  • ...ften abbreviated as '''CG''', though sometimes referred to as '''CGI''' ([[Computer-generated imagery]]). ...graphics are used in a wide variety of fields including but not limited to entertainment ([[video games]], movies, television), science and medical research, engine
    4 KB (593 words) - 20:57, 23 February 2025
  • ...faster real-time renderings. Sometimes, the target of the animation is the computer itself, but sometimes the target is another medium, such as [[film]]. ...for Computer Graphics]] by Sutherland laid the foundation for much of the computer animation that followed.
    4 KB (638 words) - 05:20, 14 April 2024
  • ...n the video industry to characterize the brightness of displays. A typical computer display emits between 50 and 300 cd/m². The sun has luminance of about 1.6 ...nce is used to measure the brightness of displays, such as televisions and computer monitors. In the automotive industry, luminance is used to measure the brig
    2 KB (310 words) - 01:16, 18 February 2025
  • ...ube channel. DreamWorks Animation continued to expand its footprint in the entertainment industry by entering into various strategic partnerships and agreements to ...sition aimed to strengthen NBCUniversal's presence in the family and youth entertainment sectors.
    4 KB (527 words) - 01:40, 24 April 2024
  • ...of speech synthesizers has been a significant area of [[technology]] and [[computer science]], evolving from simple electronic devices to complex software appl ...the 20th century, electronic devices were developed, leading to the first computer-based speech synthesizer, the [[Voder]], demonstrated at the 1939 World's F
    3 KB (423 words) - 19:26, 10 February 2025
  • ...ciplines such as [[mechanical engineering]], [[electrical engineering]], [[computer science]], and [[robotics]]. ...popular from the 16th to the 18th century in Europe, where they served as entertainment in royal courts and public spaces. Famous examples include the [[Silver Swa
    3 KB (407 words) - 22:24, 19 April 2024
  • ...nsoles are a specialized form of a home computer geared towards gaming and entertainment. ...based games. The third generation, marked by the release of the [[Nintendo Entertainment System]] (NES), brought about a renaissance in the video gaming industry af
    4 KB (561 words) - 00:05, 17 April 2024
  • ...ions as part of their research or just for fun. These games were played on computer such as the IBM 1560, and moves were made by means of punch cards. [[Category:Interactive entertainment]]
    3 KB (392 words) - 21:07, 23 February 2025
  • ...umb]] [[File:Altair_8800_Computer.jpg|Altair 8800 Computer|thumb]] '''Home computer''' refers to a class of [[microcomputers]] that emerged in the late 1970s a ...ith the [[Apple II]], [[ZX Spectrum]], and [[Atari 800]], defined the home computer era.
    3 KB (458 words) - 00:02, 20 April 2024
  • ...ritten in a [[programming language]] and is intended to be executed by a [[computer]] to perform specific tasks or solve problems. Programming is fundamental t ...ersion of algorithms and theoretical computational designs into executable computer software. This involves tasks such as analysis, generating algorithms, prof
    4 KB (506 words) - 19:46, 19 April 2024
  • ...ord puzzles]], to more abstract problems in fields like [[mathematics]], [[computer science]], and [[cryptography]]. The term embodies the skills and processes ==In Mathematics and Computer Science==
    3 KB (426 words) - 17:12, 1 May 2024

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