Computer graphics
Computer graphics are pictures and films created using computers. Usually, the term refers to computer-generated image data created with the help of specialized graphical hardware and software. It is a vast and recently developed area of computer science. The phrase was coined in the 1960s and is also often abbreviated as CG, though sometimes referred to as CGI (Computer-generated imagery).
Overview[edit | edit source]
Computer graphics can be classified into distinct categories: raster graphics and vector graphics, with further 2D and 3D variants. Many powerful tools have been developed to visualize data in a computer-generated imagery format. Today, computer graphics are used in a wide variety of fields including but not limited to entertainment (video games, movies, television), science and medical research, engineering, and graphic design.
History[edit | edit source]
The history of computer graphics dates back to the 1950s and 1960s, where early experiments were conducted by pioneers like Ivan Sutherland, who created the Sketchpad in 1963, which was a revolutionary computer program that allowed users to draw directly on a display screen with a light pen. This period marked the beginning of CG as a field of study and set the foundation for the development of more sophisticated technologies.
Techniques[edit | edit source]
Computer graphics techniques are numerous and varied, including:
- 3D modeling - The process of developing a mathematical representation of any surface of an object in three dimensions via specialized software.
- Texturing - The process of applying a surface to a 3D model. This can include colors, patterns, and even bumps to simulate a real-world object more closely.
- Rendering - The process of generating an image from a model by means of computer programs. Rendering can be realistic or stylized, depending on the desired outcome.
- Animation - The process of creating motion and shape change illusion by means of the rapid display of a sequence of static images that minimally differ from each other.
Applications[edit | edit source]
The applications of computer graphics are broad and dynamic. Some of the primary applications include:
- Entertainment: Computer graphics are heavily used in making movies, video games, and virtual reality. CGI is used to create both realistic and fantastical elements within these mediums.
- Simulation and Training: Flight simulators, medical training, automotive design, and architectural visualization are areas where computer graphics play a crucial role in simulating real-world scenarios for training and design purposes.
- Scientific Visualization: In scientific research, computer graphics are used to visualize complex data sets and phenomena, making it easier to understand and interpret scientific results.
- Graphic Design: From logo creation to website design, computer graphics are essential in creating visual content for marketing, advertising, and communication.
Future Trends[edit | edit source]
The future of computer graphics is promising with the advent of technologies like augmented reality (AR), virtual reality (VR), and artificial intelligence (AI). These technologies are expected to drive further innovation in the field, creating more immersive and interactive experiences.
See Also[edit | edit source]
References[edit | edit source]
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Contributors: Prab R. Tumpati, MD