C/S
C/S refers to the client-server model, a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. This model is a fundamental concept in computer science and is widely used in network computing.
Overview[edit | edit source]
In the client-server model, the server component provides a function or service to one or many clients, which initiate requests for such services. A server is a host that is running one or more server programs which share their resources with clients. A client does not share any of its resources but requests a server's content or service function. Clients therefore initiate communication sessions with servers which await incoming requests.
Architecture[edit | edit source]
The client-server architecture is a network architecture where each computer or process on the network is either a client or a server. Servers are powerful computers or processes dedicated to managing disk drives (file servers), printers (print servers), or network traffic (network servers). Clients are PCs or workstations on which users run applications. Clients rely on servers for resources, such as files, devices, and even processing power.
Components[edit | edit source]
- Client: The client is a computer that requests services or resources from the server. It is typically a personal computer or workstation.
- Server: The server is a computer that provides services or resources to the client. It is typically a more powerful machine with more resources.
Types of Client-Server Architectures[edit | edit source]
There are several types of client-server architectures, including:
- Two-tier architecture: In this model, the client communicates directly with the server. This is the simplest form of client-server architecture.
- Three-tier architecture: This model introduces a middle layer between the client and the server, often called the application server. This middle layer processes the client's request and sends it to the server.
- N-tier architecture: This model extends the three-tier architecture by adding more layers, which can include web servers, database servers, and other specialized servers.
Advantages[edit | edit source]
- Centralized resources: Resources are managed centrally, which can simplify management and maintenance.
- Scalability: Servers can be upgraded independently of clients, allowing for easier scaling.
- Security: Centralized control can enhance security by allowing for more consistent application of security policies.
Disadvantages[edit | edit source]
- Single point of failure: If the server fails, clients cannot access the resources or services it provides.
- Network congestion: High demand on the server can lead to network congestion and slower performance.
Applications[edit | edit source]
The client-server model is used in a variety of applications, including:
Related Pages[edit | edit source]
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