Chex Quest 2

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Chex Quest 2: Flemoids Take Chextropolis is a freeware first-person shooter video game developed by Digital Café as a sequel to Chex Quest. The game was released in 1997, exclusively as a downloadable add-on to the original game. It continues the adventure of the protagonist, the Chex Warrior, in his quest to rescue Chextropolis from the invasion of the Flemoids, a species of slimy, green creatures intent on covering the planet in goo.

Gameplay[edit | edit source]

Chex Quest 2 retains the gameplay mechanics of its predecessor, which itself is a non-violent, family-friendly modification of the Doom engine. Players navigate through levels from a first-person perspective, using an array of "zorching" weapons to teleport the Flemoids back to their home dimension, rather than killing them. The sequel introduces new levels set in Chextropolis, including streets, a museum, and a theater, each filled with puzzles, hidden areas, and Flemoids to zorch. The game also features new weapons and power-ups to assist the player in their quest.

Development and Release[edit | edit source]

Following the unexpected success of the original Chex Quest, which was distributed in cereal boxes as a promotional item, Digital Café developed Chex Quest 2 as a free downloadable game. This distribution method was chosen to quickly capitalize on the popularity of the first game and to maintain the interest of the fan base. The sequel was designed to offer more content and gameplay variety, with new environments and challenges.

Reception[edit | edit source]

Chex Quest 2 received mixed to positive reviews from players and critics. While it was praised for its creativity, engaging gameplay, and the continuation of the Chex Quest story, some criticized it for its short length and the fact that it was only available as a download, limiting its accessibility. Despite these criticisms, the game has maintained a cult following and is remembered fondly by fans of the original game.

Legacy[edit | edit source]

The Chex Quest series, including Chex Quest 2, has been credited with pioneering the concept of non-violent first-person shooters aimed at a younger audience. Its innovative use of a commercial product as the basis for a video game has also been noted in discussions of advertising and gaming. In recent years, the game has seen a resurgence in popularity, with fan-made remakes and the release of a high-definition remaster of the original game, which also includes Chex Quest 2.

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Contributors: Prab R. Tumpati, MD