Elseworlds

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Elseworlds_(DC_imprint_logo)
Elseworlds
Publication information
PublisherDC Comics
GenreTemplate:Comics infobox sec/genre
Publication date1989–2004
Main character(s)Various
Creative team
Written byVarious
Artist(s)Various
Editor(s)Various

Template:Comics infobox sec/formcatTemplate:Comics infobox sec/genrecat

Elseworlds is an imprint of DC Comics that was used to publish stories set outside the DC Universe continuity. These stories often feature alternate versions of well-known characters and explore "what if" scenarios that deviate from the established canon.

History[edit | edit source]

The Elseworlds imprint was first introduced in 1989 with the publication of Gotham by Gaslight, which reimagined Batman in a Victorian era setting. The success of this title led to the creation of more stories under the Elseworlds banner, allowing writers and artists to experiment with different genres and settings.

Concept[edit | edit source]

Elseworlds stories are characterized by their unique takes on familiar characters and settings. These stories often place characters like Superman, Wonder Woman, and Green Lantern in different historical periods, alternate realities, or entirely new worlds. The imprint allows for creative freedom, enabling creators to explore themes and ideas that would not fit within the main DC Universe continuity.

Notable Titles[edit | edit source]

Some of the most notable Elseworlds titles include:

  • Kingdom Come - A story set in a dystopian future where aging superheroes come out of retirement to confront a new generation of reckless vigilantes.
  • Superman: Red Son - An alternate history where Superman's spaceship lands in the Soviet Union instead of Kansas, leading to a world where he becomes a symbol of Soviet power.
  • Batman: The Dark Knight Returns - Although not originally an Elseworlds title, this story is often associated with the imprint due to its alternate future setting where an older Batman comes out of retirement.

Impact[edit | edit source]

Elseworlds has had a significant impact on the comic book industry, inspiring similar imprints and series from other publishers. The concept of exploring alternate realities and "what if" scenarios has become a popular storytelling device, influencing various media including television, film, and video games.

Related Imprints[edit | edit source]

See Also[edit | edit source]

Categories[edit | edit source]

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Contributors: Prab R. Tumpati, MD