Event-driven

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Event-driven programming is a programming paradigm in which the flow of the program is determined by events such as user actions (mouse clicks, key presses), sensor outputs, or message passing from other programs or threads. Event-driven programming is widely used in software development for graphical user interfaces (GUIs), real-time systems, and web applications.

Overview[edit | edit source]

In an event-driven system, the program executes code in response to events. This is a departure from traditional programming paradigms like procedural programming or object-oriented programming, where the flow of the program is determined by the programmer's instructions. Event-driven programming is particularly useful for applications that need to respond to user input, perform tasks in real-time, or handle asynchronous operations.

Key Concepts[edit | edit source]

  • Event Handlers: Functions or methods that are triggered by the occurrence of specific events. They define the actions that should be taken when an event occurs.
  • Event Loop: A programming construct that waits for and dispatches events or messages in a program. It is a core concept in event-driven programming, allowing the program to remain responsive to multiple events without the need for complex and resource-intensive polling mechanisms.
  • Callbacks: Functions that are passed as arguments to other functions and are invoked after a certain event or condition has occurred. They are a common way to deal with asynchronous operations in event-driven programming.
  • Event Objects: Objects that contain information about an event, such as its type, the source of the event, and any data associated with the event.

Advantages[edit | edit source]

  • Responsiveness: Event-driven programs can be more responsive to user inputs and other events, as they are designed to react to events as they occur.
  • Resource Efficiency: By using event loops and avoiding polling, event-driven programs can be more efficient in terms of CPU and memory usage.
  • Scalability: The decoupled nature of event handlers makes it easier to scale and maintain large applications.

Disadvantages[edit | edit source]

  • Complexity: Managing a large number of events and handlers can make the program more complex and harder to debug.
  • Inversion of Control: The flow of the program is determined by external events rather than the programmer, which can make the code harder to follow.

Applications[edit | edit source]

Event-driven programming is used in a wide range of applications, including:

  • Graphical user interfaces (GUIs): Most modern GUI frameworks are event-driven, allowing applications to respond to user interactions.
  • Web applications: Web servers often use event-driven architectures to handle requests asynchronously, improving scalability and performance.
  • Embedded systems and real-time systems: Event-driven programming is suitable for systems that need to respond quickly to external events, such as sensor data or network messages.

See Also[edit | edit source]

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Contributors: Prab R. Tumpati, MD