Havok (software)

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Havok is a software suite developed by Havok (company), a subsidiary of Microsoft. It is widely used in the video game industry for physics, animation, and artificial intelligence (AI) solutions. Havok's technology has been integrated into over 600 games, including popular titles such as Halo, The Elder Scrolls V: Skyrim, and Assassin's Creed.

History[edit | edit source]

Havok was founded in 1998 by Hugh Reynolds and Steven Collins in Dublin, Ireland. The company quickly gained recognition for its innovative physics engine, which allowed for realistic simulation of physical interactions in virtual environments. In 2007, Havok was acquired by Intel, and in 2015, it was sold to Microsoft.

Components[edit | edit source]

Havok's software suite includes several key components:

Applications[edit | edit source]

Havok's technology is used in a wide range of applications beyond video games, including film, virtual reality (VR), and augmented reality (AR). Its physics engine has been employed in movies such as The Matrix and Harry Potter series to create realistic special effects.

Notable Games Using Havok[edit | edit source]

See Also[edit | edit source]

References[edit | edit source]

External Links[edit | edit source]

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Contributors: Prab R. Tumpati, MD