Operation (game)
Operation is a popular electronic game and board game combination that requires players to perform "surgery" on a patient named "Cavity Sam". The game is designed to test players' hand-eye coordination and fine motor skills. It was invented in 1964 by John Spinello.
Gameplay[edit | edit source]
In Operation, players use a pair of tweezers connected to the game unit to remove various ailments from specific cavities on the game board without touching the metal edges of the cavities. Touching the sides with the tweezers closes an electric circuit, causing the board to buzz and the patient's nose to light up, indicating a failed attempt. The player's turn ends when they successfully remove the ailment or trigger the buzzer. The game continues with each player taking turns. The player who removes the most ailments wins.
The ailments in Operation are whimsically named, such as "Butterflies in the Stomach", "Charley Horse", and "Wrenched Ankle". Each ailment removed scores a different point value, adding a strategic element to the game.
Development and History[edit | edit source]
John Spinello, a University of Illinois industrial design student, originally created the concept of Operation as part of a class project. The game was initially conceived without the electronic buzzing feature, which was added later to increase its entertainment value. Spinello sold the rights to his game to toy manufacturer Milton Bradley, which brought Operation to the market in 1965.
Since its introduction, Operation has been produced in various editions, including themed versions featuring characters from popular culture and media franchises. Despite changes and updates over the years, the core gameplay has remained largely unchanged, attesting to the game's enduring popularity.
Cultural Impact[edit | edit source]
Operation has become a staple in family game nights and has been referenced in various forms of media, including television shows and films. Its unique gameplay and the memorable character of Cavity Sam have made it an iconic part of popular culture. The game has also been used in educational settings to help develop fine motor skills and hand-eye coordination.
See Also[edit | edit source]
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Contributors: Prab R. Tumpati, MD