Phantasmagoria: A Puzzle of Flesh

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Phantasmagoria: A Puzzle of Flesh is a point-and-click adventure game developed and published by Sierra On-Line in 1996. It is the second game in the Phantasmagoria series, following the original Phantasmagoria released in 1995. Unlike its predecessor, which was written and directed by Roberta Williams, A Puzzle of Flesh was directed by Andy Hoyos and written by Lorelei Shannon. The game diverges from the Gothic horror theme of the first installment, instead delving into psychological horror and the supernatural.

Gameplay[edit | edit source]

Phantasmagoria: A Puzzle of Flesh is a point-and-click adventure game where players control the protagonist, Curtis Craig, through a pre-rendered world using a simple point-and-click interface. The gameplay involves solving puzzles, interacting with other characters, and making decisions that affect the storyline's outcome. The game is notable for its adult themes, including violence, sexuality, and mental illness.

Plot[edit | edit source]

The story revolves around Curtis Craig, a young man who works at a pharmaceutical company called WynTech Industries. Curtis begins to experience disturbing hallucinations and blackouts, leading him to question his sanity. As he delves deeper into his past, he uncovers dark secrets about his childhood, his parents, and his employer. The narrative explores themes of identity, reality, and the human psyche, with multiple endings depending on the player's choices.

Development[edit | edit source]

The development of Phantasmagoria: A Puzzle of Flesh marked a departure from the first game's style, with a new director and writer at the helm. The game utilized live-action video sequences shot with actors on blue screen, which were then integrated into the pre-rendered backgrounds. This technique was cutting-edge at the time but also led to criticism regarding the game's acting quality and the integration of video with gameplay.

Reception[edit | edit source]

Upon release, Phantasmagoria: A Puzzle of Flesh received mixed reviews from critics. While some praised the game's story and the boldness of its adult content, others criticized its puzzle design, acting, and the coherence of its narrative. Despite the mixed critical reception, it has gained a cult following over the years, with fans appreciating its unique approach to storytelling and its exploration of complex themes.

Legacy[edit | edit source]

The Phantasmagoria series remains a notable example of the adventure game genre's experimentation with narrative and multimedia in the mid-1990s. A Puzzle of Flesh, in particular, is remembered for its ambitious attempt to tackle mature and controversial topics within the context of a video game. Although no further sequels were produced, the game's influence can be seen in later titles that explore similar themes of psychological horror and narrative-driven gameplay.

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Contributors: Prab R. Tumpati, MD