Red Rover

From WikiMD's Food, Medicine & Wellness Encyclopedia

Youths playing the game
Red Rover: Intermediate stage. Game rules from 1945, written by

Red Rover is a popular children's game often played in schoolyards and playgrounds. The game, which has roots that can be traced back several centuries, involves two teams of players who form opposing lines by holding hands and calling a player from the opposite team to run and break through their linked hands. Red Rover is not only a test of strength and speed but also strategy and teamwork.

Gameplay[edit | edit source]

The game begins with players splitting into two teams. Each team forms a line by holding hands and facing the opposing team across a playing field. The teams then take turns calling a player from the opposite side by chanting, "Red Rover, Red Rover, send [name] right over." The named player then runs toward the opposing team's line, attempting to break through the linked hands. If the player successfully breaks through, they can choose one of the players from that line to join their team. If they fail to break through, they must join the opposing team. The game continues until one team has all or most of the players.

Rules and Variations[edit | edit source]

While the basic rules of Red Rover are widely recognized, variations exist depending on region, school, or even the group of children playing. Some variations include limitations on how hard a runner can charge the line, specific rules on how tightly players can hold hands, or strategies for calling players over. Despite these variations, the core objective remains the same: to break through the opposing team's line or prevent the opposing player from breaking through.

Safety Concerns[edit | edit source]

Due to the physical nature of Red Rover, concerns about safety have been raised. The game involves running at full speed into a line of people, which can result in falls, collisions, and injuries. As a result, some schools and organizations have modified the rules or discouraged the game altogether in favor of safer alternatives. When played, it's important that participants and supervisors ensure the game is played on soft ground, that players are of similar size and strength, and that the game is played in a spirit of fun rather than excessive competitiveness.

Cultural Impact[edit | edit source]

Red Rover holds a place in popular culture as a symbol of childhood play and nostalgia. It has been featured in books, movies, and television shows, often evoking memories of simpler times and outdoor play. The game also reflects the social dynamics of childhood, including inclusion, exclusion, and the negotiation of rules and fairness.

See Also[edit | edit source]

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Contributors: Prab R. Tumpati, MD