Blender (software)

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Logo_Blender
Blender_3.6-splash_screen
Cube_in_Blender_Editor
Steps_of_forensic_facial_reconstruction_-_Virtual_Mummy_-_cogitas3d
Pebble_scattering_-_Blender_Geometry_Nodes_fields
Blender
Original author(s)Ton Roosendaal
Developer(s)Blender Foundation
Initial releaseJanuary  1, 1995; 29 years ago (1995-01-01)
Stable release
3.0
  / December
 3, 2021; 2 years ago (2021-12-03)
Repository
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Written inC, C++, Python
Engine
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    Operating systemWindows, macOS, Linux, FreeBSD, OpenBSD, NetBSD, Haiku, AmigaOS
    PlatformIA-32, x86-64, ARM
    Size200 MB
    Available inMultilingual
    Type3D computer graphics
    LicenseGPL-2.0-or-later
    Websiteblender.org



    Blender is a free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality, and computer games. Blender's features include 3D modeling, UV mapping, texturing, raster graphics editing, rigging and skinning, fluid simulation, smoke simulation, particle simulation, soft body dynamics, sculpting, animating, match moving, rendering, video editing and compositing.

    History[edit | edit source]

    Blender was initially developed by Ton Roosendaal as an in-house application for the Dutch animation studio NeoGeo and Not a Number (NaN). The software was released as shareware in 1998. In 2002, the software was released as open-source software under the terms of the GNU General Public License (GPL), following a successful crowdfunding campaign.

    Features[edit | edit source]

    Blender provides a wide range of tools for various aspects of 3D production:

    Community and Development[edit | edit source]

    Blender is developed by the Blender Foundation, a non-profit organization. The development is driven by a community of volunteers and funded by donations, grants, and the Blender Development Fund. The Blender community is active and provides a wealth of resources, including tutorials, forums, and user groups.

    Applications[edit | edit source]

    Blender is used in a variety of industries, including film, video games, architecture, and education. Notable projects created with Blender include the open movies produced by the Blender Foundation, such as Elephants Dream, Big Buck Bunny, and Sintel.

    See also[edit | edit source]

    Related Pages[edit | edit source]

    Template:Blender

    Template:3D graphics software


    Contributors: Kondreddy Naveen