Captain Novolin

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Captain Novolin Coverart
Captain Novolin gameplay

Captain Novolin is a video game developed by Sculptured Software and published by Raya Systems in 1992. It is one of the few games designed with the purpose of educating players about Type 1 diabetes, a condition where the pancreas produces little or no insulin. The game was released for the Super Nintendo Entertainment System (SNES) and is notable for being part of a series of health-related video games created by Raya Systems, which also includes titles focused on topics such as asthma, smoking cessation, and nutrition.

Gameplay[edit | edit source]

In Captain Novolin, players control the titular character, Captain Novolin, who is a superhero with diabetes. The game's levels are designed to teach players about managing diabetes, including the importance of maintaining a balanced diet, monitoring blood sugar levels, and recognizing the symptoms of both hypoglycemia (low blood sugar) and hyperglycemia (high blood sugar). Players must navigate through various obstacles and enemies, representing different foods and challenges related to diabetes management, while collecting healthy food items to keep Captain Novolin's energy up and managing his insulin levels.

The game is divided into several levels, each representing a different part of Captain Novolin's day, from morning until night. Players must also answer questions about diabetes management to progress, further emphasizing the educational aspect of the game.

Reception[edit | edit source]

Captain Novolin received mixed reviews upon its release. Critics praised the game's innovative approach to health education, particularly its attempt to make learning about diabetes management engaging for children. However, the game was also criticized for its simplistic gameplay mechanics and graphics, which some felt did not meet the standards of other SNES titles of the time. Despite these criticisms, Captain Novolin is remembered for its unique place in video game history as an early example of a game designed with an educational purpose in mind.

Legacy[edit | edit source]

The legacy of Captain Novolin lies in its pioneering role in the field of serious games, video games designed with a primary purpose other than entertainment, such as education, training, or health improvement. While the game itself may not have achieved commercial success, it opened the door for further exploration into how video games can be used as educational tools. Today, the concept of using video games for health education has expanded, with numerous games and apps available that aim to teach users about various health conditions and management strategies in an engaging and interactive way.

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Contributors: Prab R. Tumpati, MD