Computer Graphics
Computer Graphics[edit | edit source]
Computer graphics is a field of computer science that focuses on the creation, manipulation, and representation of visual images using computers. It encompasses a wide range of techniques and applications, from simple 2D graphics to complex 3D models and animations.
History[edit | edit source]
The history of computer graphics dates back to the 1950s and 1960s, when researchers began exploring ways to generate images using computers. Early developments were driven by the need for visualizing scientific data and creating simulations. The invention of the CRT display was a significant milestone, allowing for the visualization of graphical data.
Techniques[edit | edit source]
Computer graphics involves several key techniques, including:
Raster Graphics[edit | edit source]
Raster graphics represent images as a grid of pixels, where each pixel has a specific color value. This is the basis for most digital images and displays. Common file formats include JPEG, PNG, and GIF.
Vector Graphics[edit | edit source]
Vector graphics use mathematical equations to represent images, allowing for scalability without loss of quality. They are ideal for illustrations and graphic design. Common formats include SVG and PDF.
3D Graphics[edit | edit source]
3D graphics involve the creation of three-dimensional models that can be manipulated and rendered from different angles. Techniques include modeling, texturing, lighting, and rendering. Popular software includes Blender and Maya.
Applications[edit | edit source]
Computer graphics have a wide range of applications, including:
- Entertainment: Used extensively in video games, movies, and virtual reality.
- Design: Essential in computer-aided design (CAD) for engineering and architecture.
- Education: Used for creating visual aids and simulations in various fields.
- Medicine: Employed in medical imaging and visualization.
Future Trends[edit | edit source]
The future of computer graphics is likely to be shaped by advancements in artificial intelligence and machine learning, which can automate and enhance the creation of graphics. Additionally, the rise of augmented reality and virtual reality is expanding the possibilities for immersive experiences.
See Also[edit | edit source]
References[edit | edit source]
- Foley, J. D., van Dam, A., Feiner, S. K., & Hughes, J. F. (1995). Computer Graphics: Principles and Practice. Addison-Wesley.
- Watt, A., & Policarpo, F. (1998). The Computer Image. Addison-Wesley.
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Contributors: Prab R. Tumpati, MD