Cross product

From WikiMD's Wellness Encyclopedia

Cross product vector.svg
Right hand rule cross product.svg
Cross product.gif
Sarrus rule.svg
3D Vector.svg
Sarrus rule cross product ab.svg
Cross product parallelogram.svg

The cross product is a binary operation on two vectors in three-dimensional Euclidean space (denoted as \(\mathbb{R}^3\)). It results in a vector that is perpendicular to both of the vectors being multiplied and thus normal to the plane containing them. The cross product is denoted by the symbol \(\times\).

Definition[edit | edit source]

Given two vectors \(\mathbf{a}\) and \(\mathbf{b}\) in \(\mathbb{R}^3\), their cross product \(\mathbf{a} \times \mathbf{b}\) is defined as: \[ \mathbf{a} \times \mathbf{b} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \\ a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \end{vmatrix} \] where \(\mathbf{i}\), \(\mathbf{j}\), and \(\mathbf{k}\) are the unit vectors in the direction of the x, y, and z axes, respectively, and \(a_1, a_2, a_3\) and \(b_1, b_2, b_3\) are the components of vectors \(\mathbf{a}\) and \(\mathbf{b}\).

The result is: \[ \mathbf{a} \times \mathbf{b} = (a_2 b_3 - a_3 b_2)\mathbf{i} - (a_1 b_3 - a_3 b_1)\mathbf{j} + (a_1 b_2 - a_2 b_1)\mathbf{k} \]

Properties[edit | edit source]

  • **Anticommutativity**: \(\mathbf{a} \times \mathbf{b} = -(\mathbf{b} \times \mathbf{a})\)
  • **Distributivity**: \(\mathbf{a} \times (\mathbf{b} + \mathbf{c}) = \mathbf{a} \times \mathbf{b} + \mathbf{a} \times \mathbf{c}\)
  • **Scalar multiplication**: \((c\mathbf{a}) \times \mathbf{b} = c(\mathbf{a} \times \mathbf{b})\) where \(c\) is a scalar.
  • **Zero vector**: \(\mathbf{a} \times \mathbf{a} = \mathbf{0}\)

Geometric Interpretation[edit | edit source]

The magnitude of the cross product \(\mathbf{a} \times \mathbf{b}\) is given by: \[ |\mathbf{a} \times \mathbf{b}| = |\mathbf{a}||\mathbf{b}|\sin(\theta) \] where \(\theta\) is the angle between \(\mathbf{a}\) and \(\mathbf{b}\). The direction of \(\mathbf{a} \times \mathbf{b}\) is given by the right-hand rule.

Applications[edit | edit source]

The cross product is used in various fields such as physics, engineering, and computer graphics. Some common applications include:

  • Calculating the torque exerted by a force.
  • Finding the normal vector to a surface.
  • Determining the area of a parallelogram formed by two vectors.

Related Concepts[edit | edit source]

See Also[edit | edit source]

References[edit | edit source]

External Links[edit | edit source]

Contributors: Prab R. Tumpati, MD