Exergaming

From WikiMD's Food, Medicine & Wellness Encyclopedia

Exergaming or exer-gaming (a portmanteau of "exercise" and "gaming") is a term used for video games that are also a form of exercise. Exergaming relies on technology that tracks body movement or reaction. The genre has been credited with upending the stereotype of gaming as a sedentary activity, and promoting an active lifestyle. Research has shown that exergames can improve the physical health of those who engage in them, offering an enjoyable way to increase physical activity levels, particularly among younger individuals who may be less inclined to participate in traditional forms of exercise.

History[edit | edit source]

The concept of exergaming isn't new, with roots tracing back to the 1980s. However, it wasn't until the early 2000s that exergaming entered mainstream consciousness, thanks in part to the commercial success of products like Dance Dance Revolution and Nintendo's Wii Fit. These games combined entertainment with physical activity, appealing to a broad demographic, including those who might not typically enjoy exercise.

Types of Exergames[edit | edit source]

Exergames can be categorized into several types, based on the nature of the physical activity they simulate or require. Common types include:

  • Dance and Rhythm Games: Such as Dance Dance Revolution, where players mimic dance moves.
  • Fitness and Training Games: Including titles like Wii Fit and Ring Fit Adventure, which focus on general fitness, yoga, and strength training.
  • Sports Simulation Games: Which simulate the playing of sports such as tennis, boxing, or skiing.
  • Adventure and Role-Playing Games: That require physical activity to progress through the game.

Benefits[edit | edit source]

Exergaming has been associated with a number of physical and mental health benefits. Physically, it can lead to improvements in cardiovascular health, muscle strength, balance, and flexibility. Mentally, it can reduce symptoms of anxiety and depression, improve mood, and enhance cognitive functions. Additionally, exergaming provides a socially engaging way to exercise, which can increase motivation and adherence to physical activity.

Challenges and Criticisms[edit | edit source]

Despite its benefits, exergaming faces challenges and criticisms. One concern is the accuracy and effectiveness of exergaming as a form of exercise, with some studies suggesting that not all exergames meet the recommended intensity levels for moderate to vigorous physical activity. There is also the issue of accessibility, as the cost of the necessary technology can be prohibitive for some individuals or institutions.

Future Directions[edit | edit source]

The future of exergaming looks promising, with advancements in technology such as virtual reality (VR) and augmented reality (AR) offering new ways to engage in physical activity. These technologies have the potential to create even more immersive and physically demanding experiences, further blurring the lines between gaming and exercise.

See Also[edit | edit source]

Template:Exercise stub

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Contributors: Prab R. Tumpati, MD