Fitness game

From WikiMD's Food, Medicine & Wellness Encyclopedia

hackers playing a bicycle-powered video game
Game of Power Pong (a bicycle powered video game) being played at the "
Gamercize played on PlayStation 2

Fitness game, also known as exergaming (a portmanteau of "exercise" and "gaming"), is a genre of video games that encourages physical activity on the part of the player. Fitness games are designed to integrate exercise and gaming, utilizing technology that tracks body movement or reaction. The genre has seen significant growth with the advancement of motion sensor technology.

Overview[edit | edit source]

Fitness games are a part of the larger genre of serious games that are used for purposes beyond entertainment, such as education, training, health improvement, and physical therapy. They require players to engage in physical activities as part of the gameplay, using peripherals or systems that can track and interpret the player's movements. Popular systems for fitness games include the Nintendo Wii, with its Wii Fit software, the PlayStation Move, and the Microsoft Kinect for the Xbox.

History[edit | edit source]

The concept of integrating physical activity into video gaming can be traced back to the 1980s with the release of the Power Pad for the Nintendo Entertainment System (NES). However, it was not until the late 2000s that fitness games gained mainstream popularity, primarily due to the launch of the Wii Fit in 2008. This game, along with its balance board accessory, brought fitness gaming into the living room, making it accessible for a wide audience, including those who might not typically engage in traditional video gaming or exercise routines.

Types of Fitness Games[edit | edit source]

Fitness games can vary widely in the type of physical activity they promote. Some focus on yoga, Pilates, and low-impact muscle toning, while others are centered around more vigorous activities such as dancing, boxing, and running. The diversity in the types of exercises available allows for a broad audience to find something that suits their interests and physical ability levels.

Benefits[edit | edit source]

The primary benefit of fitness games is their ability to motivate individuals to engage in physical activity in a fun and interactive way. They can be particularly effective for those who find traditional forms of exercise monotonous or challenging to stick with. Additionally, fitness games can provide a sense of community and competition, as many offer online connectivity for comparing scores and achievements.

Criticism[edit | edit source]

Despite their benefits, fitness games have faced criticism from some health and fitness professionals who argue that they cannot replace traditional exercise methods. Critics claim that the intensity and range of motion offered by fitness games are often limited compared to conventional workouts. There is also concern about the accuracy of the technology in tracking and rewarding proper form and technique.

Future of Fitness Games[edit | edit source]

The future of fitness games looks promising, with advancements in technology continually improving the accuracy and variety of physical activities that can be incorporated into gameplay. Virtual reality (VR) and augmented reality (AR) are emerging as exciting new platforms for fitness games, offering even more immersive and engaging experiences for users.

Fitness game Resources
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Contributors: Prab R. Tumpati, MD