Pathologic 2
Pathologic 2 is an adventure game and survival horror video game developed by Ice-Pick Lodge, a Russian game development studio. It serves as a remake of the original Pathologic game released in 2005. The game was published by tinyBuild and released in May 2019 for Microsoft Windows, with later releases for the PlayStation 4 and Xbox One. Pathologic 2 is known for its complex narrative, challenging survival mechanics, and its unique, atmospheric setting in a town plagued by a deadly disease.
Gameplay[edit | edit source]
Pathologic 2 combines elements of adventure games, survival horror, and role-playing games. Players assume the role of Artemy Burakh, a healer who returns to his hometown, only to find it ravaged by an unstoppable plague. The game is structured around a 12-day narrative, with each day bringing new challenges and revelations. Players must manage their time effectively, deciding how to spend each day to gather resources, treat the sick, and uncover the town's mysteries.
The survival mechanics in Pathologic 2 are rigorous. Players must monitor Artemy's hunger, thirst, exhaustion, and immunity levels. Resources are scarce, and players often have to make difficult decisions about how to allocate their limited supplies. The game also features combat, though it is challenging and often discouraged as a primary means of problem-solving.
Story and Setting[edit | edit source]
The setting of Pathologic 2 is a remote town on the steppe, which draws heavily from Russian folklore and literature. The town is isolated from the outside world, creating a claustrophobic atmosphere as the plague spreads unchecked. The narrative is deeply philosophical, exploring themes of morality, sacrifice, and the nature of human society in the face of existential threats.
Players interact with a diverse cast of characters, each with their own perspectives and secrets. The story is non-linear, with multiple endings based on the player's choices throughout the game. The complex narrative and the need to make morally ambiguous decisions contribute to the game's reputation for difficulty and depth.
Development and Reception[edit | edit source]
Development of Pathologic 2 began shortly after the release of the original Pathologic. The developers sought to preserve the core experience of the original while updating the graphics, interface, and gameplay mechanics for a modern audience. The game was funded in part through a successful Kickstarter campaign, demonstrating a strong interest in the project from fans of the original game.
Upon release, Pathologic 2 received critical acclaim for its atmospheric setting, complex narrative, and challenging gameplay. However, it was also criticized for its high difficulty level, which some players found too punishing. Despite this, Pathologic 2 has been praised as a unique and immersive experience that pushes the boundaries of traditional game design.
See Also[edit | edit source]
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Contributors: Prab R. Tumpati, MD