Re-Mission

From WikiMD's Food, Medicine & Wellness Encyclopedia

Re-Mission is a video game developed specifically for young adults and children who are undergoing treatment for cancer. It was created by HopeLab, a non-profit organization that harnesses the power of technology to improve the health and well-being of young people. The game is designed to be both educational and entertaining, aiming to increase the understanding and motivation of its players regarding their treatment processes.

Gameplay[edit | edit source]

In Re-Mission, players control a nanobot named Roxxi who travels through the bodies of fictional patients, fighting cancer cells, battling infections, and managing side effects associated with cancer treatment. The game consists of various levels, each corresponding to different types of cancer and treatment scenarios. Through its engaging gameplay, Re-Mission provides players with a sense of power and control over their disease, while also imparting important information about cancer and the importance of adhering to treatment protocols.

Development and Impact[edit | edit source]

The development of Re-Mission was based on extensive research and input from both medical professionals and young cancer patients. This collaborative approach ensured that the game was not only medically accurate but also resonated with its target audience. Upon its release, Re-Mission was subject to several studies to evaluate its impact on players. Results indicated that playing the game led to increased knowledge about cancer, improved treatment adherence, and a more positive outlook on the treatment process among its players.

Reception[edit | edit source]

Re-Mission has been widely praised for its innovative approach to health education and its positive impact on players. It has received accolades from the medical community, educators, and the gaming industry for its ability to engage and educate young people about cancer in a new and interactive way.

Sequel and Legacy[edit | edit source]

Following the success of the original game, HopeLab released a sequel, Re-Mission 2, which features a series of mini-games that continue to support young cancer patients through their treatment journey. The Re-Mission series has set a precedent for the development of serious games aimed at health education and has inspired further research and development in the field.

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Contributors: Prab R. Tumpati, MD