Computer-animated
From WikiMD's Wellness Encyclopedia
Template:Infobox film technique
Computer animation is the process used for generating animated images by using computer graphics. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images.
History[edit | edit source]
Computer animation began in the 1960s with the emergence of computers capable of creating simple animations. One of the first films to use computer animation was Futureworld (1976), which included a 3D representation of a hand and face. By the 1980s, computer animation started to gain a foothold in film and television, with movies like Tron (1982) showcasing extensive CGI.
Techniques[edit | edit source]
Computer animation can be created with a variety of techniques, each offering a different set of capabilities and suited for different purposes. Key techniques include:
- 3D animation involves creating objects in a three-dimensional space, which can be rotated and moved like real objects. 3D animation is used in Video games, films, and television.
- 2D animation might still use computer technology, though it mimics the traditional hand-drawn animation.
- Motion capture involves recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animation.
Software[edit | edit source]
Several software applications are used in creating computer animations:
- Blender – A free and open-source 3D creation suite.
- Autodesk Maya – A powerful, but costly, 3D computer animation, modeling, simulation, and rendering software.
- Adobe After Effects – Primarily for video post-production and animation.
Applications[edit | edit source]
Computer animation is widely used in a variety of fields, including:
- Entertainment – Films, television, and video games.
- Education – Educational videos and simulations.
- Simulation and training – Flight simulators and medical procedure simulations.
- Virtual reality – Creating immersive environments for VR applications.
Future Trends[edit | edit source]
The future of computer animation involves more realistic and complex animations being created faster and more efficiently. Technologies such as Artificial Intelligence (AI) and Machine Learning are beginning to play a role in automating and enhancing animation processes.
See also[edit | edit source]
Categories[edit | edit source]
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