Computer-animated

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Template:Infobox film technique

Computer animation is the process used for generating animated images by using computer graphics. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images.

History[edit | edit source]

Computer animation began in the 1960s with the emergence of computers capable of creating simple animations. One of the first films to use computer animation was Futureworld (1976), which included a 3D representation of a hand and face. By the 1980s, computer animation started to gain a foothold in film and television, with movies like Tron (1982) showcasing extensive CGI.

Techniques[edit | edit source]

Computer animation can be created with a variety of techniques, each offering a different set of capabilities and suited for different purposes. Key techniques include:

  • 3D animation involves creating objects in a three-dimensional space, which can be rotated and moved like real objects. 3D animation is used in Video games, films, and television.
  • 2D animation might still use computer technology, though it mimics the traditional hand-drawn animation.
  • Motion capture involves recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animation.

Software[edit | edit source]

Several software applications are used in creating computer animations:

  • Blender – A free and open-source 3D creation suite.
  • Autodesk Maya – A powerful, but costly, 3D computer animation, modeling, simulation, and rendering software.
  • Adobe After Effects – Primarily for video post-production and animation.

Applications[edit | edit source]

Computer animation is widely used in a variety of fields, including:

  • Entertainment – Films, television, and video games.
  • Education – Educational videos and simulations.
  • Simulation and training – Flight simulators and medical procedure simulations.
  • Virtual reality – Creating immersive environments for VR applications.

Future Trends[edit | edit source]

The future of computer animation involves more realistic and complex animations being created faster and more efficiently. Technologies such as Artificial Intelligence (AI) and Machine Learning are beginning to play a role in automating and enhancing animation processes.

See also[edit | edit source]

Categories[edit | edit source]


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