Surface normal

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Surface normal


A surface normal or simply a normal to a surface at a point is the vector that is perpendicular to the tangent plane to that surface at that point. The concept of a surface normal is widely used in various areas such as computer graphics, physics, and mathematics, particularly in the fields of vector calculus and differential geometry. The direction of the normal is important in determining how a surface interacts with light, sound, and other physical phenomena.

Definition[edit | edit source]

In mathematics, particularly in vector calculus and differential geometry, a surface normal at a given point on a surface is a vector that is perpendicular to the tangent plane at that point. For a given surface described by a function \(F(x, y, z) = 0\), a normal at any point on the surface can be found by taking the gradient of \(F\). The gradient \(\nabla F\) at a point gives the direction of the steepest ascent from that point, and it is perpendicular to the surface at that point.

Calculation[edit | edit source]

The calculation of a surface normal can be performed in several ways, depending on the representation of the surface. For a parametrically defined surface with parameters \(u\) and \(v\), such as \(S(u, v) = (x(u, v), y(u, v), z(u, v))\), the normal can be calculated as the cross product of the partial derivatives of \(S\) with respect to \(u\) and \(v\): \[ \mathbf{N} = \frac{\partial S}{\partial u} \times \frac{\partial S}{\partial v} \] For a polygonal surface, such as those used in computer graphics, the normal of a polygon can be calculated as the cross product of two non-parallel edges of the polygon.

Applications[edit | edit source]

Surface normals are crucial in many applications:

Computer Graphics[edit | edit source]

In computer graphics, surface normals are used to determine how light reflects off a surface for both real-time rendering and offline rendering. The normal at a surface point determines the intensity and direction of the light reflected from that point, affecting the shading and overall appearance of the surface in the rendered image.

Physics[edit | edit source]

In physics, surface normals are used in the study of optics and electromagnetism, among other fields. For example, the law of reflection states that the angle of reflection equals the angle of incidence, and both are measured relative to the surface normal at the point of incidence.

Mathematics[edit | edit source]

In mathematics, surface normals are used in the study of vector fields and differential equations, particularly in the application of Gauss's theorem and Stokes' theorem, which relate the flux of a vector field through a surface to the behavior of the vector field inside the surface.

See Also[edit | edit source]

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Contributors: Prab R. Tumpati, MD