InXile Entertainment

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InXile Entertainment is an American video game development company based in Newport Beach, California. The company was founded in 2002 by Brian Fargo, who was previously the founder of Interplay Entertainment. InXile Entertainment is known for developing role-playing games (RPGs) and has a reputation for reviving classic game franchises.

History[edit | edit source]

InXile Entertainment was established in 2002 by Brian Fargo after he left Interplay Entertainment. The company's first project was The Bard's Tale, a reimagining of the classic 1985 game.

In 2012, InXile launched a successful crowdfunding campaign on Kickstarter for Wasteland 2, a sequel to the 1988 game Wasteland. The campaign raised nearly $3 million, significantly surpassing its initial goal. Wasteland 2 was released in 2014 to positive reviews.

Following the success of Wasteland 2, InXile launched another Kickstarter campaign for Torment: Tides of Numenera, a spiritual successor to Planescape: Torment. The campaign was also highly successful, raising over $4 million. Torment: Tides of Numenera was released in 2017.

In 2018, InXile was acquired by Microsoft and became part of Xbox Game Studios. This acquisition provided the company with additional resources and support for future projects.

Games Developed[edit | edit source]

Notable Projects[edit | edit source]

Wasteland 2[edit | edit source]

Wasteland 2 is a post-apocalyptic RPG and a sequel to the 1988 game Wasteland. The game was funded through a successful Kickstarter campaign and released in 2014. It received positive reviews for its deep storytelling and complex gameplay mechanics.

Torment: Tides of Numenera[edit | edit source]

Torment: Tides of Numenera is a spiritual successor to Planescape: Torment. Set in the Numenera universe, the game focuses on narrative and player choice. It was funded through Kickstarter and released in 2017.

Wasteland 3[edit | edit source]

Wasteland 3 is the third installment in the Wasteland series. It was released in 2020 and features a cooperative multiplayer mode, a first for the series. The game was praised for its engaging story and improved gameplay mechanics.

Acquisition by Microsoft[edit | edit source]

In 2018, InXile Entertainment was acquired by Microsoft and became part of Xbox Game Studios. This acquisition allowed InXile to access more resources and support, enabling the development of more ambitious projects.

See Also[edit | edit source]

References[edit | edit source]

External Links[edit | edit source]

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Contributors: Prab R. Tumpati, MD