Shadowrun

From WikiMD's Wellness Encyclopedia

Shadowrun is a science fiction and fantasy role-playing game (RPG) set in a near-future universe where cyberpunk meets magic. First published in 1989 by FASA Corporation, Shadowrun combines elements of the cyberpunk genre, with a world dominated by mega-corporations and cybernetic implants, with those of classic fantasy, including magic, mythical creatures, and shamanism. The game's setting is a dystopian Earth, primarily focusing on the sprawling urban environment of the Seattle metroplex in the year 2050 and beyond, where technology and magic coexist.

Setting[edit | edit source]

The world of Shadowrun is a post-apocalyptic, future Earth, approximately 60 years after the current day. The setting is characterized by the return of magic to the world in 2012, an event known as the Awakening. This event leads to the emergence of metahumans such as elves, dwarves, orks, and trolls, the rediscovery of magical practices, and the rise of powerful creatures like dragons. The Awakening drastically alters the geopolitical and social landscape, with megacorporations emerging as the dominant forces, exerting immense power over the globe and often engaging in shadowy dealings and corporate espionage to maintain and expand their influence.

Gameplay[edit | edit source]

Shadowrun gameplay involves tabletop sessions where players assume the roles of various character archetypes such as street samurais, hackers (known as deckers), magicians, shaman, and riggers, navigating through a world filled with corporate intrigue, cybernetic enhancements, and magical phenomena. The game is known for its complex rules system, which incorporates a unique blend of traditional dice mechanics with a narrative-driven approach, encouraging players to develop their characters' backstories and personal goals.

Editions[edit | edit source]

Since its initial release, Shadowrun has seen several editions, each refining and expanding upon the game's mechanics, lore, and universe. These include:

  • First Edition (1989)
  • Second Edition (1992)
  • Third Edition (1998)
  • Fourth Edition (2005)
  • Fifth Edition (2013)
  • Sixth World (2019)

Each edition has introduced new elements to the game, such as advanced technology, expanded magic systems, and evolving political landscapes, while maintaining the core themes of corporate dominance, shadowy intrigue, and the fusion of magic and technology.

Reception and Legacy[edit | edit source]

Shadowrun has received critical acclaim for its innovative integration of cyberpunk and fantasy elements, its rich and detailed setting, and its encouragement of creative problem-solving and storytelling. The game has developed a dedicated fan base and has influenced a range of other media, including novels, video games, and a series of collectible card and miniature games. Despite its complexity, or perhaps because of it, Shadowrun remains a popular and enduring RPG, offering a deeply immersive experience that challenges players to navigate a world where the lines between right and wrong, magic and machine, are blurred.

See Also[edit | edit source]


Contributors: Prab R. Tumpati, MD